Fornite is easily the most popular video game in years, attracting millions and millions of users to the game on a variety of platforms for battle royale-style gaming. A mobile version of the game rolled out for iPhone earlier this year, with the developer monetizing on March 15. Since then, it’s been a video game gold rush for Epic Games, with Fortnite players spending millions over the past few weeks via the popular Fortnite shop. According to data from Sensor Tower, that makes it more lucrative than Candy Crush, Clash of Clans, and Pokemon GO:
Earlier this week, Epic Games threw open the gates to its previously invite-only mobile version of Fortnite, allowing all iOS users to not only download, but actually play the game—and, most importantly, start spending money in its item shop. Sensor Tower Store Intelligence data shows that lifting the invite requirement resulted in a 197 percent, or approximately three times increase in player expenditure on Monday, April 2, versus the $620,000 average across all previous days, totaling more than $1.8 million for the day.
Meanwhile, total worldwide mobile revenue for Fortnite has surpassed $15 million gross, with about $10.5 million paid to Epic Games, in just 20 days since the game began monetizing on March 15. Global installs of the game have topped 11 million since launch.
Here’s the crazy thing: This data is from iPhone users alone. Fortnite has yet to roll out for Android users, which will surely bring in even more revenue for the game. It’s a good time to be Epic Games.